Patch Notes - Version 1.2.6
MF-01 Aerostrike » Devlog
We interrupt your daily flight to bring a minor patch. This one went pretty smoothly overall. It modifies Chapter Transitions and Transmission Logs, making them easier to read and skip over. It also makes some smaller modifications to the Behemoth, and adds a new Halloween paintjob.
Here is a full list of patch notes:
Visuals:
- Improved the explosion animations of the Behemoth.
Campaign:
- Increased the time it takes for the Behemoth to call reinforcements.
- Depending on the difficulty, it will take 11, 10, 9, 8 seconds.
Shipyard:
- Added a new free paintjob: Spooky.
Bugs:
- Fixed the Protective Shield cooldown pulse appearing after death.
- Fixed the Shield Regeneration sound playing after death.
Techical Changes:
- Modified the Forward Shield hitbox to better protect against fast-moving projectiles.
- If you flew too fast at them, they would "skip" over the Forward Shield's hitbox and not detect a collision.
- Modified the black screen text transitions to work on a click-to-continue system instead of being timed.
- You can hold the respective mouse button or keyboard key to quickly scroll to the end.
- Modified the transmission log windows to allow holding down click of the respective keyboard button to scroll through the text quicker.
- Modified the Shipyard button to indicate that you can select your ship's paintjob there.
If anyone is met with any sort of weird bug, or simply thinks that the Spooky paintjob is not spooky enough, feel free to leave a comment, send an email to the support address, or contact me via twitter. Stay safe pilots!
Files
Aerostrike Official.zip 52 MB
Version 1.2.6 Oct 06, 2022
Aerostrike Demo.zip 52 MB
Version 27 Oct 06, 2022
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MF-01 Aerostrike
A Tactical Shmuplovania.
Status | Released |
Author | LMG3864 Games |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, Exploration, Metroidvania, Pixel Art, Sci-fi, Shoot 'Em Up, Singleplayer |
Languages | English, Spanish; Latin America |
Accessibility | Configurable controls |
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