Plans for the Future


Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's gonna happen next.

Last week, the last planned patch for MF-01 Aerostrike was released. Yes, the game is officially fully done! From here on out, any patches will be mostly small bug fixes, and maybe a paintjob or two. Focus will shift to other projects.

Right now I'm looking at making a short Potatostrike spin-off. It's in very, very early development, so there's not much information to share right now other than it being a SHMUP. I'm also using it as a test bed for new systems that will come in handy in case I get the chance to make a proper sequel.

One of these systems is a more advanced and flexible enemy spawn system. This, alongside the Hel's Fighters battle loading system, should make creating fights in future titles simpler. I also want to improve the keybind system, as Aerostrike's current one is quite messy behind the scenes.

That's all for now, thank you for your time. Stay safe, Pilots!

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