Patch Notes - Version 2.1.0

We interrupt your daily flight to bring you a new patch. It's been a while, huh? Good news is that I've got some stuff cooking, bad news is that it'll take a while. However, I was able to import some of that new stuff straight into MF-01 Aerostrike here in version 2.1.0!
The main feature of this patch is new and improved Gamepad Aiming controls! The old system was... extra-rough, forcing the crosshairs to a set distance and having to pivot it around the ship, which made the camera movement quite odd as a result. The new system fixes all of this.
Now, when aiming with a Gamepad, the crosshairs will move further away the more you push the aiming stick. Additionally, when not aiming, the crosshairs will reset back to the position the Aerostrike is moving in, allowing players to navigate without having to aim all the time.
As a bonus, there's also new settings in the Options menu to adjust all of these new features, or even retain the better parts of the old system. Feel free to play around with them and see what fits your playstyle better, and let me know if there's anything that doesn't seem to be working quite right yet.
Here's a full list of patch notes:
Balance:
* Increased the rotation speed of most ships while using a Gamepad.
- The new aiming system prevents most cases of jittery camera movement caused by moderate rotation speeds.
Additions:
* Added a new Free Paintjob: Digistrike.
* Added a new Free Paintjob: Perseverance.
- You can swap to them in the Shipyard or in the Options menu.
Campaign:
* Adjusted the spawn positions of enemies in the Base Barracks room in Area 3.
Options:
* "Gamepad Options 2" -> "Rotation Speed" renamed to "Aim Sensitivity".
- It now controls how fast the Crosshair moves.
* "Aiming" -> "Distance" renamed to "Maximum Distance".
- It now controls how far the Crosshair can move from the ship when aiming.
* Added new Aiming setting, "Minimum Distance".
- It controls how close the Crosshair can move to the ship when not aiming.
* Added new Aiming setting, "Reset Cursor".
-It controls if the Crosshair will match the ship's movement direction when not aiming.
- Set to 0.0 for instant reset, or a higher value to add a brief pause before resetting.
* "Aiming" -> "Placement" setting has been removed.
- The difference it had in camera control was minimal, and I also forgot how it was supposed to work.
Bugs:
* Fixed Aim Assist not working on ships in Rebel Ops and Hel's Fighters.
Techical Changes:
* Modified the movement and aiming system for Gamepad.
- The Crosshair now moves further away when aiming, and closer when not aiming.
- By default, the Crosshair will match the ship's movement direction when not aiming.
- This reset by default has a brief pause of 1 second, adjustable in the Options menu.
* Modified the terrain collision code to allow ships to "slide off" edges.
- Only works if the middle if the ship is not touching a solid surface.
- How well a ship slides depends on its shape and speed.
* Updated the Input library to version 8.1.3.
If anyone is met with any sort of weird bug feel free to leave a comment, send an email to the support address, or message me on any of my social media accounts (preferably Bluesky or Mastodon).
Stay safe pilots!
PS: If the formating seems weird on this post, it's because the itchio post editor broke and doesn't let me use some features.
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MF-01 Aerostrike
A Tactical Shmuplovania.
Status | Released |
Author | LMG3864 Games |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, Exploration, Metroidvania, Pixel Art, Sci-fi, Shoot 'Em Up, Singleplayer |
Languages | English, Spanish; Latin America |
Accessibility | Configurable controls |
More posts
- Patch Notes - Hotfix 2.0.2Dec 16, 2024
- Patch Notes - Hotfix 2.0.1Nov 25, 2024
- Patch Notes - Version 2.0.0Nov 19, 2024
- Plans of the Month - September 10th, 2024Sep 11, 2024
- Plans of the Month - July 30th, 2024Jul 31, 2024
- Plans of the Month - July, 2024Jul 03, 2024
- Patch Notes - Hotfix 1.5.3Feb 15, 2024
- Plans for the FutureDec 19, 2023
- Patch Notes - Version 1.5.2Dec 11, 2023
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