Patch Notes - Version 1.5.2
We interrupt your daily flight to bring you a new patch. It improves the code for the Regular and Quick Map, and also adds a lot of optimization and technical changes. While a lot of changes have been made, they can be summed up quickly.
First off, the Map generation code has been optimized. Additionally, it received a few Quality-of-Life modifications. The Quick Map now accurately displays unopenned doors, and doors that can only be opened with a Laser Beam are marked differently to the ones that require Rockets.
On the more technical side of things, a new idle animation system was implemented. Not only does it run more smoothly, it also lets me remove a lot of redundant assets, making the game slightly slimmer. It even allows me to add idle animations to enemy ships!
Finally, one of the most important changes is that a new free paintjob has been added to the game, called Carol. Its main feature is a cute little christmas hat on top! Unfortunately it doesn't offer jiggle physics, as I'm yet to figure out how to do those.
Here is a full list of patch notes:
Additions:
- Added a new Free Paintjob: Carol.
- You can swap to it in the Shipyard or in the Options menu.
Visuals:
- Secret Doors are now painted green instead of gray on the map.
- Removed Secret Doors from the map key, as they act just like regular doors.
- Added a new Map icon: Sealed.
- This icon marks doors held shut by a special sealing lock.
- The Quick Map now accurately indicates which doors have been used before.
- Enemy ships now have an idle animation when Idle or Alert.
Campaign:
- Increased the activation arc of the Centurion's Forward Shield from 10 degrees up to 90 degrees.
- It's mostly to deal with a rare issue with the Forward Shield.
- Shouldn't have any tangible impact on the fight itself.
Rebel Ops:
- Reduced the number of Paladins that spawn in Mission 6.
Bugs:
- Fixed several Dock icons being incorrectly tinted.
- Fixed an incorrect objective marker in Rebel Ops Mission 6.
- Fixed a bug where using a specific secret door in Rebel Ops didn't make it appear on the map.
- Fixed the Hel's Fighters Store map room displaying a Landing Pad instead of a dock.
- Fixed enemy projectile sounds stacking during the last two phases of the final boss.
Techical Changes:
- Updated the Input library to version 6.1.5.
- Optimized the Map creation code.
- Optimized the persistent enemy code.
- Optimized the enemy lead calculation code.
- Created a new idle animation system for the game.
- Removed the now unused idle animation sprites.
- Removed several obsolete objects.
- Removed several unnecessary lines from the final stats window after finishing Hel's Fighters.
- Removed several obsolete functions from the code.
How to update the game on itch:
- Download the new version.
- Delete the old Aerostrike folder. All save files are stored in a separate folder, so it is safe to delete the old game files.
- Create a new Aerostrike folder.
- Extract the game files inside the new folder.
This is currently the last planned update for MF-01 Aerostrike. From here on, patches might be simple bug fixes or maybe a few extra free paintjobs. I'm looking to work on other projects for the time being, including a possible short Potatostrike SHMUP game.
If anyone is met with any sort of weird bug, or simply thinks that the map should have inverted controls, feel free to leave a comment, send an email to the support address, or message me on any of my social media accounts (preferably Mastodon).
Stay safe pilots!
Files
Get MF-01 Aerostrike
MF-01 Aerostrike
A Tactical Shmuplovania.
Status | Released |
Author | LMG3864 Games |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, Exploration, Metroidvania, Pixel Art, Sci-fi, Shoot 'Em Up, Singleplayer |
Languages | English, Spanish; Latin America |
Accessibility | Configurable controls |
More posts
- Patch Notes - Hotfix 2.0.118 days ago
- Patch Notes - Version 2.0.025 days ago
- Plans of the Month - September 10th, 202494 days ago
- Plans of the Month - July 30th, 2024Jul 31, 2024
- Plans of the Month - July, 2024Jul 03, 2024
- Patch Notes - Hotfix 1.5.3Feb 15, 2024
- Plans for the FutureDec 19, 2023
- Plans of the Week - December 4th, 2023Dec 05, 2023
- Plans of the Week - November 27th, 2023Nov 28, 2023
Leave a comment
Log in with itch.io to leave a comment.