Patch Notes - Version 1.5.2


We interrupt your daily flight to bring you a new patch. It improves the code for the Regular and Quick Map, and also adds a lot of optimization and technical changes. While a lot of changes have been made, they can be summed up quickly.

First off, the Map generation code has been optimized. Additionally, it received a few Quality-of-Life modifications. The Quick Map now accurately displays unopenned doors, and doors that can only be opened with a Laser Beam are marked differently to the ones that require Rockets.

On the more technical side of things, a new idle animation system was implemented. Not only does it run more smoothly, it also lets me remove a lot of redundant assets, making the game slightly slimmer. It even allows me to add idle animations to enemy ships!

Finally, one of the most important changes is that a new free paintjob has been added to the game, called Carol. Its main feature is a cute little christmas hat on top! Unfortunately it doesn't offer jiggle physics, as I'm yet to figure out how to do those.

Here is a full list of patch notes:

Additions:

  • Added a new Free Paintjob: Carol.
    • You can swap to it in the Shipyard or in the Options menu.

Visuals:

  • Secret Doors are now painted green instead of gray on the map.
  • Removed Secret Doors from the map key, as they act just like regular doors.
  • Added a new Map icon: Sealed.
    • This icon marks doors held shut by a special sealing lock.
  • The Quick Map now accurately indicates which doors have been used before.
  • Enemy ships now have an idle animation when Idle or Alert.

Campaign:

  • Increased the activation arc of the Centurion's Forward Shield from 10 degrees up to 90 degrees.
    • It's mostly to deal with a rare issue with the Forward Shield.
    • Shouldn't have any tangible impact on the fight itself.

Rebel Ops:

  • Reduced the number of Paladins that spawn in Mission 6.

Bugs:

  • Fixed several Dock icons being incorrectly tinted.
  • Fixed an incorrect objective marker in Rebel Ops Mission 6.
  • Fixed a bug where using a specific secret door in Rebel Ops didn't make it appear on the map.
  • Fixed the Hel's Fighters Store map room displaying a Landing Pad instead of a dock.
  • Fixed enemy projectile sounds stacking during the last two phases of the final boss.

Techical Changes:

  • Updated the Input library to version 6.1.5.
  • Optimized the Map creation code.
  • Optimized the persistent enemy code.
  • Optimized the enemy lead calculation code.
  • Created a new idle animation system for the game.
  • Removed the now unused idle animation sprites.
  • Removed several obsolete objects.
  • Removed several unnecessary lines from the final stats window after finishing Hel's Fighters.
  • Removed several obsolete functions from the code.


How to update the game on itch:

  1. Download the new version.
  2. Delete the old Aerostrike folder. All save files are stored in a separate folder, so it is safe to delete the old game files.
  3. Create a new Aerostrike folder.
  4. Extract the game files inside the new folder.


This is currently the last planned update for MF-01 Aerostrike. From here on, patches might be simple bug fixes or maybe a few extra free paintjobs. I'm looking to work on other projects for the time being, including a possible short Potatostrike SHMUP game.

If anyone is met with any sort of weird bug, or simply thinks that the map should have inverted controls, feel free to leave a comment, send an email to the support address, or message me on any of my social media accounts (preferably Mastodon).

Stay safe pilots!

Files

Aerostrike Demo.zip 52 MB
Version 64 Dec 11, 2023
Aerostrike Official.zip 52 MB
Version 1.5.2 Dec 11, 2023

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