Patch Notes - Version 2.0.0


We interrupt your daily flight to bring you a new patch. Sorry I'm late with this one, a lot has happened in the past few months. However, here it is, MF-01 Aerostrike 2.0! While it's not a sequel, it's a huge patch that somehow lowered the game's total file size.

The biggest change was a major overhaul of the game's visuals. Walls across the game were updated to brand new assets, handcrafted over a whole month, and manually placed on each room and area. Hopefully this improves on the previously lacking visuals of the game.


Additionally, the Bindings system was also improved. Now you can adjust all game bindings to whatever you wish! It will also import the bindings stored in the old system, so (hopefully) there's no need to rebind everything.

Other than that, an aim-assist system has been added to the game! It can be adjusted in the Options menu, or turned off altogether. There's also a lot of game optimizations across the board, from a new enemy loot drop system, to the Shipyard not requiring scaled up versions of each ship.

I'm expecting a few things to break, despite my best efforts to double-check everything, so please report any issues you stumble across!


Here is a full list of patch notes:


Balance:

  • Rockets will now lock onto targets within a small frontal arc.
  • Reworked the pickup drop system.
  • Enemy drop rates have been increased across the board.


Additions:

  • Added an aim-assist system to help players aim at enemies.
    • Its strength can be adjusted in the Options menu.


Visuals:

  • Disabled Linear Interpolation.
  • Modified all fonts to work as SDF fonts.
  • Modified most walls and all background walls of the game.
  • Buttons and Window backgrounds are now darker.
  • Updated the pixel art of all background decorations.
  • Updated the pixel art of all rockets and missiles.
  • Added ship wreckages to rooms where a big fight takes place.
  • Turrets will now flip around when looking towards the left.
  • Tutorial text now displays control icons instead of text.


Campaign:

  • Added an extra dock in the Lower Hub of Area 2.
  • Relocated Area 3's Lobby dock to the entrance room.
  • Replaced the old Area 3's Dock room with a container storage.
  • Minor wall layout changes to multiple rooms across the Campaign.
  • Modified various fights across the game.
  • Modified the Door power arrangement in Area 7.
  • Relocated a Door Blocker in Area 7 to a better position.


Options:

  • Added Fullscreen Borderless as a display setting in Video Options.
  • Replaced Keyboard and Gamepad option menus with Bindings and Controls.
    • In Bindings, you can rebind all the controls of the game to your preference.
    • The game will automatically import any bindings stored from the old system.
    • In Controls, you'll find various settings for Keyboard, Mouse, and Gamepad.
  • Added separate deadzone settings for left and right analog sticks.
  • Added separate threshold settings for left and right Gamepad triggers.
  • Added aim assist strength settings to the new Aiming section of the Controls menu.
  • Removed various Gamepad and Mouse Wheel Scrolling settings that are now obsolete.
  • Modified the default values of various option settings to better alternatives.


Bugs:

  • Fixed being unable to unpause the game by pressing "ESC".
  • Fixed the Forward/Reinforced Shield lagging behind when moving the ship.
  • Fixed the Laser Beam not following the Aerostrike correctly.


Techical Changes:

  • Updated the Input library to version 8.0.2.
  • Moved physical walls to be in front of gameplay objects.
  • Moved all text draw calls to the GUI layer to work with SDF features.
  • Modified the Shipyard sprite display system to reuse existing ship assets.
  • Modified the Behemoth fight code to work more efficiently.
  • Modified the Map Mark text to a simplified form, and to display the binding as an icon.
  • Removed lots of unused and obsolete sprite assets.
  • Rebuilt the Fade-In/Out system to work with the new SDF text.
  • Slightly optimized the Map movement system.
  • Slightly optimized the Display reset system, used when adjusting Video settings.


If anyone is met with any sort of weird bug feel free to leave a comment, send an email to the support address, or message me on any of my social media accounts (preferably Bluesky or Mastodon).

Stay safe pilots!


Files

Aerostrike Demo.zip 52 MB
Version 66 4 days ago
Aerostrike Official.zip 52 MB
Version 2.0.0 4 days ago

Get MF-01 Aerostrike

Buy Now$5.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.