Patch Notes - Hotfix 1.2.4


We interrupt your daily flight to bring a quick hotfix. This one is focused on rebalancing various encounters in Chapter 2, based off recent feedback. Upon review, the fights were indeed found to stray from their expected position in the game's difficuty curve.

Here is a full list of patch notes:

Campaign:

  • Modified multiple battles in Chapter 2, Area 4 - Prototype Storage.
    • Decreased the number of Titans that spawn in two separate battles.
    • Removed one specific battle against Titans in the last portion of the chapter.
  • Modified the spawn conditions of a battle against Stealths.
    • Should not impact anyone that has already cleared this fight.
  • Modified multiple battles in Chapter 2, Area 7 - Navigation.
    • Decreased the number of Stingers and the delay of a Titan spawn in one battle.
    • Increased the spawn delay of Stingers in a different battle.
  • Decreased the amount of Stingers that can be on the field at once when fighting the Hetz in Trial Run and Standard Test.
    • The battle remains unchanged in Stress Test and Trial by Fire.

Bugs:

  • Fixed a bug where the Plasma Spread Gun's damage was higher than intended on the side projectiles.
    • Depending on difficulty, the central projectile did 5, 6, 7, 8 damage, while the side ones did 6, 8, 10, 12 damage.
    • Now all projectiles deal 5, 6, 7, 8 damage, for a maximum potential damage of 24 per volley instead of 32.
    • This fix affects Stealths and the Hetz.
  • Fixed an issue where a door would open in Area 7 instead of running out of power, potentially locking the player outside the sector permanently.

I hope these changes make Chapter 2 less troublesome to deal with, and bring it more in-line with the intended difficulty level of the chapter. If anyone stumbles upon any bugs or crashes, or has comments on the balancing of the game, please let me know ASAP.

Files

Aerostrike Official.zip 52 MB
Version 1.2.4 Sep 28, 2022
Aerostrike Demo.zip 52 MB
Version 26 Sep 28, 2022

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