Blueprints # 1 - Aerostrike's First Ships
Hello everyone! I decided to start writing a new set of devlogs focused around explaining some of the design decisions of Aerostrike. In this first issue, I will explain how the first ship designs came to be.
At the start of the project, Aerostrike was already set to be centered around exploration and ship combat. This required actual enemies to fight, so where did they come from? The original ideas for ships came from a rather unexpected place: small, plastic action figure guns turned upside-down. They vaguely resembled spaceships, which was enough to get the imagination rolling. This would become the pillar upon which the game would be constructed.
With all these toy weapons having varying shapes and sizes, the idea of giving each one a unique role and behavior cropped up. Small, pistol-like ships would be fast, agile, and fragile. Bulky, heavy weapons ships would be large and threatening, requiring a lot of firepower to take down. More moderately-sized ships would be standard, mass-produced fighters, engaging in dogfights between one-another. And then there was a... harpoon gun? I wonder what that one can do.
Among these initial ships there was what would eventually become the main cast of Aerostrike . The Scout, the Titan, the Brawler, the Aerostrike itself, and the Stinger. Yes, the infamous Arrow-class melee ship was among the first planned cast members of the game. Based off a tiny harpoon gun, it would fly towards an enemy ship, slam into it with a large spear in its front, and detonate the spear, destroying its target from within. It was and still remains one of the more unique designs in the game.
However, where did the other ships come from? Where is the Wrestler, the Hunter, and the Destroyer? Join me next issue to find out. Stay safe, pilots!
Get MF-01 Aerostrike
MF-01 Aerostrike
A Tactical Shmuplovania.
Status | Released |
Author | LMG3864 Games |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, Exploration, Metroidvania, Pixel Art, Sci-fi, Shoot 'Em Up, Singleplayer |
Languages | English, Spanish; Latin America |
Accessibility | Configurable controls |
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