Patch Notes - Alpha 0.2.0
We interrupt your daily grub to bring you a new Potatostrike patch.
Mission 3 is here! The final confrontation between Potatostrike, and the Starchless Fleet. Deep in the core of the Harvester Station, Starchless and his followers ready up for a final stand. Two potatoes will meet for the last time. Featuring a brand new music track composed by WolfRavN Studios, you can find them on Twitter: https://twitter.com/WolfRavnStudios
Final battles aside, patch 0.2.0 also brings a ton of changes. The Options menu was reorganized and expanded, missions keep track of the highest score achieved in them, and a ton of bugs were fixed. Additionally, the game has been fully translated to Spanish!
Here's a full list of patch notes:
Bugs:
- Fixed the Potatostrike's damaged model having a larger hitbox than the regular model.
- Fixed a bug that caused the window to not properly resize for non-standard display ratio monitors.
- This may still be the case. If so, please report it, as I only have a standard 16:9 monitor and cannot test these issues myself.
- Fixed player score not resetting correctly on Mission End.
- Fixed particle effects persisting after exiting or restarting a mission.
- Fixed various option settings not being saved, loaded, and/or reset correctly.
Additions:
- Added Mission 3 - Core. It will unlock after completing either ending of Mission 2.
- Added controller vibrations when the Potatostrike is hit.
- Added highscore tracking. Each mission will keep track of the highest score achieved in it.
- Added boss healthbars at the bottom of the screen.
- Added localization to Spanish. You can change the language of the game in Options > Interface.
- Added a Ship Acceleration setting to the Gameplay options menu.
- Added two new Option submenus, Interface and Screenshot.
Changes:
- Moved the UI visibility and Game language settings to Interface options.
- Moved the screenshot timer setting to Screenshot options.
- Updated the Inventory text.
- Updated the Mission text.
- Updated the Credits text.
Balancing:
- Upgrading the Plasma Cannon now also increases its rate of fire.
- Projectiles redirected by the Level 3 Bomb will now turn bright green.
Technical Changes:
- Updated the Input library to version 6.2.5.
- Game build created on a newer game engine version.
If anyone has any suggestions, feedback, or bugs to report, feel free to leave a comment, send an email to the support address, or message me on any of my social media accounts (preferably Mastodon). Stay safe, Taters!
Files
Get Potatostrike - Beta Build
Potatostrike - Beta Build
SHMUP featuring the ultimate potato-based space fighter.
Status | In development |
Author | LMG3864 Games |
Genre | Shooter, Action |
Tags | 2D, Indie, Pixel Art, potato, Retro, Sci-fi, Shoot 'Em Up, Singleplayer, Space |
Languages | English, Spanish; Latin America |
Accessibility | Configurable controls |
More posts
- Patch Notes - Beta 0.6.058 days ago
- Potatostrike - SAGE 202499 days ago
- Patch Notes - Beta 0.5.0Sep 04, 2024
- Patch Notes - Beta 0.4.0Aug 15, 2024
- Hotfix - 0.3.1Jun 17, 2024
- Patch Notes - Beta 0.3.0Jun 05, 2024
- Patch Notes- Alpha 0.1.0Apr 18, 2024
- Patch Notes- Alpha 0.0.8Apr 04, 2024
- Patch Notes- Alpha 0.0.7Mar 23, 2024
Leave a comment
Log in with itch.io to leave a comment.